Clicking along on bright rails
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252 / 333
(75.7%)
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252 / 333
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222 / 333
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Posted at 14:05:00
on Sat, September 23rd 2006 by graham
in:
computing
editing
programming
writing
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15 / 333
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Posted at 21:30:00
on Mon, September 11th 2006 by graham
in:
editing
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11 / 333
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Posted at 16:42:00
on Sat, September 09th 2006 by graham
in:
editing
94 pages done, 239 pages to go. Bien.
I have the nagging feeling, though, that I'm missing something. It's almost as if, footling around with the words as I am, I'm not seeing the big picture of plot and story and character.
I know there are sections - huge great wodges, in fact - of the manuscript that I'm going to have to toss out, but I'm also well aware that having never done this before on such a large scale I might inadvertently miss sections of prose that, to put it simply, people will not want to read. Am I presenting enough motivation for my characters? Are they three-dimensional enough to be believable? Are they too alike each other to stand out on the page?
It bothers me, I must confess.
Another, related question has been praying on my mind: Have I gone too fine-grained too fast? Should I have worried about the story first and then fixed the language later? I suppose not; the story will be better adjusted once it reads right, I think. At the moment I'm rearranging the building blocks to make everything sturdier. I can move the buildings around later on.
New blog post Twitters for 2008-08-20 http://tinyurl.com/58j8fv 2008-08-20 23:15:28 (More)
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Graham Binns is a writer, photographer, musician and
software developer from Lancaster, England, with far too
much hair, a penchant for odd t-shirts and a magnificent
hat. He has been making things up for as long as he
can remember and has been making code work for long enough
to make a living from it.
He has written one novel, which is in the process of
composting, and is working remembering how to write before
embarking on a second. In the meantime, he photographs
things, since it's easier not to have to make the world up
in his head all of the time.
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